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Sven coop player models gina
Sven coop player models gina




Added a shared map script "hideandseek.as" for a Hide & Seek game mode any mapper can use:.When a dedicated server starts it check that an administrative contact is set, and show a warning if it's not.New entity "trigger_effect" so maps can directly add/subtract to monster/player effects (glow shell, invulnerable, non-solid, speed modifier, etc.) without needing to brute-force special entity keys or give them any "item_inventory".Items will have their bounding box size set by a mapper if they declare "minhullsize" and "maxhullsize".Fixed slanted viewing angle in observer mode or after being revived from observer mode.(Such as the turret on Afrika Korps part 3.) Fixed projectiles not always colliding with breakables.Fixed players losing their map defined solid mode when they got denied using a cheat command.(For example if the maximum health is 80 then a revival should provide 40 health to the player, not 50.) Fixed player revival health not accounting for the map's maximum health setting.

sven coop player models gina

Fixed item entities being mistakenly dropped to floor on spawn when their move type was set to "none".Fixed inconsistent NPC relationships with players not using the "player" classification.Fixed being unable to lift liftable pushables when they have no ground entity.Fixed a rare crash due to a null pointer in the HUD numeric display.Entity "trigger_script" when spawned in trigger mode and don't have a target name the state must initialise as ON, otherwise it would be impossible for this "trigger_script" to run ever.Entity "trigger_script" eliminated potential race condition whereby it may automatically fire when in "triggered" mode but the "start on" flag is off.Entity "trigger_respawn" now supports player rappelling specified by spawn points.Entity "trigger_camera" will now register a camera exit if a player disconnects whilst using the camera.(Fixes repelling NPCs spawning instantly due to receiving a target name too late.) Entity "squadmaker" will now give its child monsters their target name prior to spawning.

sven coop player models gina

(Maps designed for release 5.23 and earlier will only do this if respective team trigger targets are defined, such as to not break existing "other" trigger targets.)

  • Entity "item_inventory" will now make use of trigger targets for players on the same team.
  • (Multiple can be specified with semi-colon separators e.g.
  • Entity "item_inventory" now supports team filtering based on classification tag strings, e.g.
  • (Mappers will implement classes in their own way.)

    sven coop player models gina

  • Entity "item_inventory" has removed the (currently unused) player class filter, as player classes (similar to TFC) are not going to be a game feature.
  • Entity "func_pushable" will no longer raise by 1 unit on spawn to create a visible gap between it and the surface below.
  • Entity "func_pushable" when lifted will no longer have a visible jitter motion.
  • Entity "func_pushable" when lifted can now be thrown.
  • "player", "human_military", "team1", etc.
  • Entities will now use their "team" key within the entity variables structure to hold a string with a classification tag, e.g.
  • Command myinfo/thatinfo will now show relative and absolute sizes.
  • Command myinfo/thatinfo will now show effects such as glow shell, gravity modifier, etc beginning with "FX".
  • Command myinfo/thatinfo will no longer show the "Is player ally?" line, as this is becoming less relevant with differing player classes.
  • Christmas event: Present/Gift entities will now copy the `movetype` and `solid` keys from their original item entity.
  • Cheat commands will no longer forcibly reset a cheat state to off when an attempt to use one was made whilst not matching the alive condition or not passing the current cheats rule.
  • Changed default value for "sk_mortar" from 0 to 200.





  • Sven coop player models gina